﻿using System;
using UnityEngine;

// Token: 0x02000128 RID: 296
[Serializable]
public class PartJoint
{
	// Token: 0x0400079E RID: 1950
	public Vector3 hingeAnchor;

	// Token: 0x0400079F RID: 1951
	public Vector3 hingeAxis = Vector3.right;

	// Token: 0x040007A0 RID: 1952
	public bool useLimits;

	// Token: 0x040007A1 RID: 1953
	public float minLimit;

	// Token: 0x040007A2 RID: 1954
	public float maxLimit;

	// Token: 0x040007A3 RID: 1955
	public float bounciness;

	// Token: 0x040007A4 RID: 1956
	public bool useSpring;

	// Token: 0x040007A5 RID: 1957
	public float springTargetPosition;

	// Token: 0x040007A6 RID: 1958
	public float springForce;

	// Token: 0x040007A7 RID: 1959
	public float springDamper;
}
